Site Frontier:Getting Started

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Battletech: The Frontier Lands

The Frontier is a complex and engaging game of tactical warfare. There is somewhat of a learning curve and you must be patient as you stumble around in your Battlemech for a while until you get the hang of it. This guide will walk you through getting started.


Setting up The Client

We currently recommend using THUD, a graphical Java-based client. You may simply point your browser at and it'll automatically download and launch the latest version of the client. It is a good idea to bookmark this URL or create a desktop shortcut pointing there, as you will always stay up to date with client developments by launching from the aforementioned URL.

Note: Make sure you have Java 1.4 or later, 1.5 is recommended. The URL mentioned above will notify you if you have a Java version that is out of date in most cases.
Note: If you prefer to connect using another MU* client, you may direct it at port 5555. We don't recommend doing this as you will be faced with a lot more complexities that are often handled by the HUD.

Once you have your client set up and connected, you should see something like this:

                 |   |   |                     .--------.
                 |---|---|                     |        |
                 |___|___|       ______        |________|
                    .' |      |  `____'  |      | ',
                   |   |      |./' || `\.|      |   |
                  /',  |      |    ||    |      |  ,'\
                 /   ',|      |  \@||@/  |      |,'   \
                /     /| \~~/ |`\`~~~~'/'| \~~/ |\     \
               /     /||  \/  | |~~~~~~| |  \/  ||\     \
              /     / ||------| |______| |------|| \     \
    ,'~~~\\\\/     /  |`~~~~~~'/        \`~~~~~~'|  \     \'|~~\
     \    `\/     /   |  ()o  \ . '``' . /  o()  |   \     \|  |
      `\    `',../.    `\ o@()  ~~~~~~~~  ()@o /`     \.,;'`|  |
        `\    `\___\     `\__________________/`       |     |  |
          `\   /'``\   |~~~~~~~~~~~~~~~~~~~~~~~~|     |.,;'``\ |
            `\/\    `\ `\____\~~~~~~~~~~~~/____/'      \.'``'.\|
                `\    `\------,|   /\   |,--------,_    |    |
                  `\    `\    ||  /__\  ||        |_]   |    |
                    `\    `\ _||        ||________|_    |    |
                   [_|`\   ,.\|`~|~~~~|~'|        |_]   |'``'|
                     |  `\'  .'|/      \||        |     `,..,'
                     |   <`'' |          |   |>   |
                     |========|          |========|   Battletech:
                    |          |        |          |  The Frontier Lands
                    | =      = |        | =      = |
                    |          |        |          |
                    | =      = |        | =      = |
                    |__________|        |__________|  Head Admin:
                    /~~~~~~~~~~\        /~~~~~~~~~~\  -> Kelvin McCorvin
                   |.---||||---.|      |.---||||---.| ->
                   `~~~~~~~~~~~~'      `~~~~~~~~~~~~'
 |connect <name> <password> ...................... Connect to the MUX | WHO    |
 |connect "<full name>" <password> ............... Connect to the MUX |        |
 |create <name> <password>  .................. Create a New Character |        |
 |create "<full name>" <password> ............ Create a New Character | QUIT   |

If you see this, continue on to the next section. If you're having trouble getting connected, post to the Q & A forums.

Character Creation

You should now be sitting at the login prompt right now (the ASCII art image of the mech above). From here you'll want to look at the lines on the bottom, notably these two lines:

create <name> <password>  .................. Create a New Character        
create "<full name>" <password> ............ Create a New Character

These are the commands you can use to create a new character. The difference between the two is that you use the first command if your character only has one word in his name, whereas the second command puts your character's name in quotes so the other words aren't confused as your password.

So if my name is Kelvin, I'd type something like this:

create Kelvin somepass

If I want my name to be Kelvin McCorvin, I'd do this:

create "Kelvin McCorvin" somepass

Choose the correct command and use it to create your character. Note that when you login in the future you'll need to use one of the two connect commands above the create commands. The same goes for the names and quotes there. Note that you can use your alias in place of your full name (once you have one set).


You will find yourself in a recruiting facility, and will be more or less walked through the process of registering your account and going through the authorization process. We do this to make sure that there is just one account per person.

Warning: You may only have one character per person. If you are sharing a connection with another player, make sure to let the staff know of this fact or your registration won't be accepted.

The User Agreement

The User Agreement is basically a contract between yourself and the players and staff of the Frontier that you will behave and act like a mature individual. This is done to ensure that our players enjoy their time spent on the Frontier. Read the room description by typing Image:Command.gif look and know that continuing on past this point indicates your agreement with our terms. The agreement ties in with the Site Rules. Make sure you keep up to date on these, ignorance is not an excuse!

Note: You may see instructions for your current step in character creation again by typing look.

Website Synchronization

This step of character creation consists of using the Image:Command.gif webreg command to sync your player to the website. This only needs to be done once. From then on you will be able to login to the website and the actual game with the same username and password.

To synchronize, read the directions in the Synchronization room. Type Image:Command.gif look and follow the instructions.

General Site Information

This room contains some misc. useful information that is important nonetheless. Make sure you read it all or you may miss something important! Of particular importance:

  • If you haven't already, type .add 0 to enable the default macro set.

This will add some macros that shorten commands you have to use a lot within the game and will make your life much easier on the battle field!

You will also want to note how to communicate with other players using communication channels and the pr-ring command:

  • You may use the pr-ring command as well as the FAQ channel if you get lost and need help. Only use these after you have reviewed the documentation. The FAQ channel may be used by typing FAQ <message>.
  • The general chatter channel is called Public. You may talk over this by typing pub <message>.
  • You can talk and ask questions over your faction's channel by typing fa <message>.

Once you are ready, continue onward.

Note: You may see instructions for your current step in character creation again by typing look.

Rolling a Faction

On the Frontier, factions are automatically assigned to make sure gameplay remains somewhat balanced. The exception to this is if you join an existing outfit, you will be placed in the same faction as the said outfit. This is a great way to keep groups of friends together. If you are the first in your group to join the game, you'll want to rollfaction. If you are joining a friend's outfit, you'll need to figure out what their outfit number is, then type outfit/apply #, replacing the # sign with the appropriate outfit number.

Assuming the typical case that you're joining first or alone, all you need to do to be placed in a faction is type rollfaction and wait a while. You will then be transported to the Training Nexus, where you can begin learning how to pilot a mech.

Your faction has a channel for communication, you may speak over this by typing Image:Command.gif fa <message>.


This is one of the most important things to do to ensure that you are able to roll with the big boys on the battlefield. What good is a 100 ton war machine if you can't pilot it! If you haven't ever played on a BattletechMUX or would like a brief refresher, type go-train. If you'd really like to skip training and get right to the action, type go-play instead.

Warning: If you have never played on a BattletechMUX, you will be completely lost without going through training!

Once you have entered training, read the instructions and you will be stepped through the whole process. See the traininghelp command from within your training pod for some useful commands to jump around within the training simulation.

If you get stuck or would like clarification on something you see in the training sim, use the FAQ channel or the pr-ring command to call for help. It is recommended that you try the FAQ channel first. You may do this by typing:

faq <message>

Activating Your HUD

You may activate your HUD by typing CTRL + G, and de-activate it by pressing it again, although it usually de-activates itself if you leave a unit.

Performing your First Spawn

Once your training has completed, you will be transported to your faction's headquarters. From here you will enter the war you and your new friends are embattled in. The best way to get started is to type census/spawn and look for the base number that your factionmates are spawning from. Look at the numbers beside their Spawn Location and decide on one.

Next, you're going to want to set your active spawn unit. Type stats and look under the Mechs section. You may use any of these units to start with, and you may eventually buy many more. For the purpose of getting started, type:

setmech TDR-7M

Then type:

respawn <#>

Where <#> is the number you chose from Image:Command.gif census/spawn. This will send you on your way and you will eventually be placed in your unit. You will notice a timer on the bottom of your unit's cockpit, if it is something other than '0s', type look to refresh it as it goes down. Once it hits 0s, type;


You are now out on the map. If you're using Xpertmud, hit F6 to activate your HUD. Once you are back inside, you may de-activate it using F5. If you're using THUD, the HUD should activate and deactivate automatically, though you may need to initially start the HUD using Ctrl-G.

More Resources and Getting Help

Take some time and read some of the Frontier Documentation to better understand how things work on the site. Most of the specifics are documented there.

You may also want to read the Basic Mech Instruction manual to see some detailed documentation on the combat system.

If you have any questions, talk to the people in your faction's respawn room by using the say <message> command. You may also visit our Help Forums and post there with any questions.

For a detailed list of ways to get help, see the page on Getting Help.

Good luck and don't be afraid to ask questions!

Useful Command Cheat Sheet

Personal Stats

  • stats - Shows important info about your character.
  • ranklist - Shows a list of ranks and how much XP you need for each.

Factional Commands

  • census - Shows who is online in your faction.
  • census/spawn - Shows which base your faction mates spawned from.
  • officer/list - Lists your faction's officers.

Econ Commands

  • baselist - Lists the bases on the map and some info about each.
  • baselist/map - Shows the map in a graphical form similar to the maps page.
  • relaylist - Shows the relays on the map.
  • genlist - Shows the generators on the map.
  • fuellist - Lists fuel depot points.
  • warplist - Lists warp gate locations.

Unit Reference Commands

  • viewref - Shows an index of unit viewing commands. A clickable listing of all available refs can be found on the Frontier Unit List.
  • unit - Unit buying/selling. (from your faction's headquarters only)
  • unitpl - Shows what units you can buy (updates every 30 minutes).


  • pub <message> - Talks over the general chat channel.
  • faq <message> - Talks over the FAQ/Help channel, ask questions here.
  • fa <message> - Talks over your faction's channel.
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